Bang! Wild West Show – Character Abilities revealed!

Flint Westwood (4 HP)
Ability:
During his turn, he may trade one card from hand with 2 cards at random from the hand of another player (if the target player has only 1 card, you get only 1 card)

Youl Grinner (4 HP)
Ability:
Before drawing, players with more hand cards than him must give him one card of their choice.

Big Spencer (9 HP)
Ability:
He starts with 5 cards. He can’t play Missed!

Teren Hill(3 HP)
Ability:
Each time he would be eliminated, “draw!”: if it is not Spades, Teren stays at 1 life point, and draws 1 card. If the draw is unsuccessful, you can’t play a Beer to save you.

Lee Van Kliff (4 HP)
Ability:
During his turn, he may discard a BANG! to repeat the effect of a brown-bordered card he just played. The brown card may be also another BANG! You may repeat each effect one time only.

John Pain (4 HP)
Ability:
If he has less than 6 cards in hand, each time any player “draws!”, John adds the card just drawn to his hand. The card drawn this way may not be used immediately, you must wait until the previous effect ends. For example if it’s a Beer and you lose at the same time your last life point, you may not use it.

Gary Looter (5 HP)
Ability:
He draws all excess cards discarded by other players at the end of their turn.

Greygory Deck(4 HP)
Ability:
At the start of his turn, he may draw 2 characters at random. He has all the abilities of the drawn characters. The only valid are those from the basic game. At the beginning of your next turn, you decide whether to keep the characters or to change them. If you chose to change them, you must change both of them. This ability also applies at the beginning of the game.

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