Category Archives: Board Games

board games

King of Tokyo Board Game Review

A while back, I wrote a review on the board game King of Tokyo on Amazon.  I just checked it today and noticed that 200 people found my review helpful!  I still feel like this is an excellent game for those of you looking for a fun casual game to play with your group.

By Kingston Lee on November 26, 2012

King of Tokyo is a dice and card game where you are one of 6 Monsters trying to take over Tokyo. I found this to be a very fun and easy to learn (and teach) family game. There is a lot of luck (and some strategy) involved so anyone can win.

There are two ways to win:
1. Get the most Victory Points
2. Be the last monster standing

How a turn works:
1. Roll your dice
2. Re-roll the dice you do not want
3. Re-roll the dice you do not want (again!)
4. Count the results of your roll.

The roll can either give you energy points, victory points, heal your monster, or attack other monsters.
If you roll energy points, you can purchase upgrade cards to give your monster extra abilities to gain an advantage over your foes.
If you roll victory points, you get closer to winning the game by points.
When rolling attacks, there are specific rules that you should remember. When standing in Tokyo, you attack all the monsters outside of Tokyo. When standing outside of Tokyo, you attack the monster in Tokyo. Only one monster can be in Tokyo at a time (unless playing with 5-6 players, there’s a second area of Tokyo to rule).
When rolling heals, you can only heal when you are outside of Tokyo. This makes it more difficult for the guy trying to stay as the ruler of Tokyo.

How to gain victory points:
1. Roll 3 of a kinds with the numbered dice
2. Take over or stay in Tokyo
3. Buy cards that add victory points

Final words
If you decide to purchase this game, remember that the replay value can be very limited depending on the group you are playing with. I found that the first 20-30 times I played the game, the gameplay was fun because of the different cards. Game groups will love to play this before and/or in-between really intense sessions of longer games like Settlers of Catan, Battlestar Galactica, or Arkham Horror. Families will love playing this game with their kids.

[Battle Report] Imperial Assault The Spice Run Review

A long, long time ago (on Wednesday), we continued our Hot Imperial Nights campaign with ‘The Spice Run.’  In this mission, the reward is to have Chewbacca as a permanent ally that the rebels can call into battle.

Chris Chiuey as Gaarkhan
Larry Hobiwan Kenobi as Fenn Signis
Lanakin Ikaiwalker as Mak Eshka’rey
Samdo Calrissian Lee as Gideon Argus

Emperor Palpa-King as the Imperials

In this mission, Chewbacca is deeply concerned with Han Solo’s debt with Jabba the Hutt.  He decides to organize a team to steal some Spice to relieve some of the heat on his friend.  Leading a group into a spice factory, Chewbacca hits the guard at the door smashes the door in and the mission begins.

End of Mission Triggers

1. All 6 Spice Barrels are recovered
2. Round 5 ends
3. All heroes are wounded and Chewbacca is defeated

I was pretty excited for this mission.  There was a little ‘hide the queen’ game and it gave me the opportunity to control a diverse group of figures.  The initial deployment consisted of an elite Nexu, elite Trandoshians, and a Probe Droid.  The mission allowed me to start the game with twice the amount of Threat level increase, 4 Threat at this point in the game.  I decided to deploy a second Nexu to annoy the heck out of these guys.

The first part of the mission, the heroes needed to find the yellow keycard.  When deploying the Trandoshians and the Probe Droid, I needed to place tokens under them with one of them holding the keycard.

The heroes made their way through all the Nexu figures, and eventually killed the 2 Trandoshians.  With the tokens on the floor, I decided to create a diversion with the Probe Droid by sending him as far away as possible.  It worked by splitting part of their group there to waste some turns.  Eventually, the heroes picked up the keycard which triggered an increase in Threat level.  After the heroes finished readying themselves to complete the rest of the I deployed some Stormtroopers.

The heroes opened the door, which revealed an additional E-Web Engineer (Stormtrooper on a turret).  I moved the Stormtroopers in to start boxing in the doorway.  This seemed to work at first, until they started taking advantage of Chewbacca’s Slam to move Troopers away.


[Battle Report] Imperial Assault Aftermath Mission Review


Chris “Chiu-y” Chiu, Larry “Last Ho-pe” Ho, Ikai Lan “Solo”, “The Commanda” Samantha Lee and I started the Imperial Assault campaign.  Here’s a battle report and quick review.

Chris as Gaarkhan
Larry as Fenn Signis
Ikai as Mak Eshka’rey
Samantha as Gideon Argus

Kingston as the Imperials

The campaign starts with some flavor text setting the theme of the campaign.  It’s after the events of Star Wars Episode IV A New Hope.  The Rebels have just destroyed the Death Star and the Imperials seek revenge against them.  An Imperial beacon begins a broadcast on an Imperial outpost near the Rebel base on Yavin 4.  An elite Rebel team is dispatched to silence the signal.

The first mission starts with guns blazing.  The Rebels deploy directly in front of a group of Stormtroopers, an Imperial officer and a probe droid.  Their mission is to break in to the Imperial outpost and destroy all of the broadcast terminals.

Click here to see the events during the mission.
End of Mission Triggers:
1. All 4 Terminals are Destroyed (1 Exterior, 3 Interior)
2. All Heroes are Wounded
3. Round 6 is completed

The start of the mission consisted of the players orienting themselves and trying to kill the Imperial trooper threat. I was a little worried that they would be too focused on killing the troopers and not focused on completing the mission so I kept trying to emphasize destroying the terminals. I did not need to do that.

In the first three rounds, I was successful in wounding Gideon and creating blockades with the troopers (it takes an additional movement to move past a hostile figure).  My big hitter at that moment was the Probe Droid.  The Stormtroopers act more like cannon fodder to waste Rebel activations on.  The Imperial Officer is actually the star in a lot of my moves since he gives the Probe Droid additional attacks.

The Rebels at round three had opened the Imperial outpost door revealing more Stormtroopers, another Imperial Officer and an E-Web Engineer (turret guy).  At this point, I was trying to stuff the entrance of the outpost with Troopers.  Unfortunately, the rebels split up, moved passed me and headed towards the terminals on the inside.  They left two guys outside to destroy the exterior terminal and scrounge through our supply crates of Shock Grenades.

At this point the outpost was being overrun, the Imperials increased the shielding on the terminals making them harder to destroy.  I sent all of my people to begin wounding the Rebels.  By round 6, Gaarkhan and Mak were able to destroy two more terminals.  At this point, I was able to wound Mak and Fenn.  Leaving the Wookie to receive one final blow for an Imperial victory.  Unfortunately, Commanda Gideon was able to give Fenn orders to destroy the last terminal.

The Rebels were successful in stopping all broadcasts from the Imperial outpost causing the Imperial forces to fall into a hasty retreat.

Click here to see the rewards.

Next Story Mission: “A New Threat”
Side Mission Options:

Heroes: +200 Credits, 1 XP
Fenn Signis: +50 Credits (for the crate)
Imperials: 1 Influence, 1 XP

This first mission was great.  The players started and ended knowing that they needed to work together to complete the mission.  I am not a good Game Master so having the flavor texts and triggers spelled out for me was very useful.  The game felt balanced, I was 1 turn away from winning for the Imperials.

Bang! Wild West Show – Character Abilities revealed!

Flint Westwood (4 HP)
During his turn, he may trade one card from hand with 2 cards at random from the hand of another player (if the target player has only 1 card, you get only 1 card)

Youl Grinner (4 HP)
Before drawing, players with more hand cards than him must give him one card of their choice.

Big Spencer (9 HP)
He starts with 5 cards. He can’t play Missed!

Teren Hill(3 HP)
Each time he would be eliminated, “draw!”: if it is not Spades, Teren stays at 1 life point, and draws 1 card. If the draw is unsuccessful, you can’t play a Beer to save you.

Lee Van Kliff (4 HP)
During his turn, he may discard a BANG! to repeat the effect of a brown-bordered card he just played. The brown card may be also another BANG! You may repeat each effect one time only.

John Pain (4 HP)
If he has less than 6 cards in hand, each time any player “draws!”, John adds the card just drawn to his hand. The card drawn this way may not be used immediately, you must wait until the previous effect ends. For example if it’s a Beer and you lose at the same time your last life point, you may not use it.

Gary Looter (5 HP)
He draws all excess cards discarded by other players at the end of their turn.

Greygory Deck(4 HP)
At the start of his turn, he may draw 2 characters at random. He has all the abilities of the drawn characters. The only valid are those from the basic game. At the beginning of your next turn, you decide whether to keep the characters or to change them. If you chose to change them, you must change both of them. This ability also applies at the beginning of the game.

Bang! The Game Character Pictures, Part 1

So, while I was scouring the internet for more information on Bang! The Wild West Show expansion, I ran into more information for Bang! The Game. I’m the crazy guy constantly updating the Bang! Wikipedia page about new information about the upcoming video game and new expansion pack.

I ran into some pictures of what the game play would look like and here’s the first set of character pictures: Calamity Jane, Willy the Kid, Vera Custer, and Jose Delgado.

Bang! Wild West Show Expansion

I just found out last night that there will be a new Bang! expansion coming out in a few months called Bang! Wild West Show.

No laws in the whole Wild West can stop them! They are strong, terrible, greedy, and they are mad!

New ruthless gunslingers run about the Wild West at breakneck speed, panicking the other gunmen. Their talent is madness, and so are the cards you’ll find in this crazy expansion! Your chances are hanging by a thread – can you measure up against unfair duels and unpredictable moves?

Bang: Wild West Show – An expansion for Da Vinci Bang,The Bullet … “a little double-faced expansion that contains eight VERY wild new characters, like one that draws cards from the other players hands instead of the deck, one with 9 life points who cannot use Missed! cards, [and] one that “draws” when it’s killed and stays alive if you do not draw Spades, ’cause you need a Spade to bury him….!, [plus] a set of cards that come in play when you play a Wells Fargo and change the rules of the game until they are discarded… [and] craaaaazy cards, like the Wild West Show that lets you play Missed! cards as BANG!s and vice versa, [and] one that lets you swap your position with another player at the table…”

Card Games: BANG! the Bullet

Oh, how I love the card game, BANG!  It’s just about one of the best games I have ever played.  No matter who we teach it to, they always end up wanting to play again.

In this game you are randomly given a role which determines what your goal of the game is.  There is a Sheriff, Outlaw, Deputy, and Renegade.  The number of players determines how many Outlaws, Deputies and Renegades you have.  The Sheriff’s role is to kill the Outlaw and the Renegade, the Outlaw’s role is to kill the Sheriff, the Deputy’s role is to keep the Sheriff alive and the Renegade is to be the last man alive.  When playing with my regular gaming friends, I find that the easiest role is usually the Sheriff and the most difficult role is the Renegade.  You may think that since the Sheriff is hard since they have the most enemies, but you must remember that the Outlaws usually do not want to give their identities away since the Sheriff has so many potential allies in the Deputy and Renegade.

Aside from your Role, you are assigned a special ability character.  These are characters that are named after famous Wild West characters, Willy the Kid or Bart Cassidy.  The special abilities can be great (Use any card as a Missed) or it can be weak (When a player dies draw 2 cards), but what sets them apart is the amount of lives you get.  Most of the strong characters will have less lives than the weak characters.  That definitely balances out the game.

While you play, you are able to draw cards to enhance your abilities or to perform an action.  The game consists of a distance concept.  Depending on how far you are sitting from someone determines how far away they are from you.  So, in a game of 8 players, the person furthest from you is 4 distance away.  In order to manipulate the distance you are from someone, you will need to close that distance by having a distance related character ability, using a gun or object that changes your distance, or kill the people next to you to bring you closer.  The actions that you can perform are attacking, defending, gaining life, forcing other players to discard cards, drawing extra cards and a bunch of other crazy things.  As you can tell, much of this game is the luck of the draw.  That doesn’t mean that this game doesn’t require skill.  Many times you will find that you need to fake people out, or get sympathy for having the weakest character.

Gameplay [rating:5.0] Replay Value [rating:4.5] Ease of Play [rating:4.5] [rating:overall] [amtap amazon:asin=B001037L8K]

Bang! Wikipedia